RECIVED WISDOM

A little about Received Wisdom roleplaying games....

The club is run as a hobby, and not for profit.
It has been going for nearly ten years.

All the games are hand moderated.

Flexibility is key. You can play the type of game you want, with the type of character you want. Real roleplay is possible - encouraged - and you can have a say in the style of the game.

The games use various versions of the Intellidom™ rule system - a very carefully and cleverly designed rule system to make for exciting postal (or epostal) gaming. It allows YOU as much control over your character/s destiny as possible. You are not restricted by a gaming formula. The name comes from “Intelligent and Random” - your turns are properly considered by a human and an element of the random, as in any game, helps to give a fair outcome. Humour and enjoyable description are important elements which compliments the serious - often deadly serious - adventures.

The Intellidom system allows backtracking, a very important feature. It means the game can leap ahead without needing to wait for all the details from the other correspondent. The GR can skim over the events of several hours, and the player can then add details “But my character would do that...in addition they do this...before that they say this...” So long as it does not severely change future events, you can always go back and change details, look at things the GR had you rush past, ask further questions where the detail of the conversation is glossed over. This means there is always plenty going on!

I think experienced players will be impressed with the games - but the club is a good place to start PBM’ing because we work hard to make the games flexible and help players get into them. We guide you until you get the hang of it, there is Advice at the end of each turn, and you can ask as many questions about the game world and playing as you wish as you go along. You do not have to fill in complicated charts and tables - you just write your instructions as you would speak them in a face-to-face game.

None of our games has an expensive rule book to buy, or any hidden charges. Normally, players pay £9.99 for a year of play, and that is all they pay. However, if you quote this web-page, you may play for 10p per turn for 2 months. At the end of 2 months, you can either stop playing and pay nothing, or pay your £9.99 plus 10p for each turn you have played.

The difference between our games and face-to-face games is of course both the player and GR (Game Referee) have a much longer say each turn, and each turn covers many events.
Many players write pretty long turns, though this is not compulsory! Replies are generally substantial. Where appropriate turns include colour diagrams, pictures or maps.
The GR is a moderator in the true sense. You are not playing against the GR - indeed, they will help you do well by interpreting your instructions to the situation and pointing out to you anything they think your character would know.

Vitriol, is a fantasy game, in which your characters have their own independent adventures, as well as having the potential to interact with the wider scenario which is unfolding in this troubled land. If your characters are so inspired it is possible for them to become great leaders, determining the future of this exciting continent. In my opinion this is the club’s best game. You can find out about this and other games by emailing the club at PBM.receivedwisdom.org; or visit our website:www.receivedwisdom.org